

I literally have to decide whether to pull the plug on the project and reset today. Unity first claimed that its existing “fraud detection practices” would at least partially address this concern, but then clarified late Wednesday that “ fraudulent installs” would not assess fees to developers.

#Capcom unity forum terms of service install
Pirated or unlicensed game copies, if installed and played, were initially said to also count toward a game’s URF install quota.

Unity has not yet responded to Decrypt ’s requests for comment. Unity then asserted late Wednesday that it would not count reinstallations toward install counts via a lengthy Twitter post. While Unity says that “a large majority of Unity Editor users” will not be assessed the URF, it appears that developers seeing even modest success will be charged the fee.Īccording to Unity’s own FAQ forum on the new fees, the install count is triggered again if a gamer uninstalled and then reinstalls a game-so game developers could end up paying the price for users who might wish to reinstall a game due to personal hardware issues, or a desire to temporarily free up disk space.īut Axios reported Tuesday that Unity President and General Manager Marc Whitten has already switched course, stating the firm wouldn’t charge if a user reinstalls a game. One potential issue with this decision is that it arguably punishes successful developers while allowing the smallest of indie developers to continue to scrape by without paying additional fees. What does this news mean for game developers using Unity? Small developers who don’t make much money from their games in a given year won’t be charged the fee, while more successful developers making over $200,000 in revenue will see the fee added to their Unity subscription. “We believe that an initial install-based fee allows creators to keep the ongoing financial gains from player engagement, unlike a revenue share,” Unity said of its reason for the change.
#Capcom unity forum terms of service pro
Unity Pro and Unity Enterprise game developers will have to pay the fee if their game has made more than $1 million in revenue in the past year and has over one million total installs. This means that Unity Personal and Unity Plus developers will have to pay the Unity Runtime Fee (URF) if their game has exceeded $200,000 in revenue in the past year and has over 200,000 total installs. In a blog post published Tuesday, the company said that it will charge developers more fees for its Unity Runtime service-one of two key parts of the game engine-if they meet a minimum revenue threshold within the past year and surpass a specific number of total user installs.
